Black BoxGet the HUD
Reference

Glossary

The words Black Box and its guides use, in plain English. Each points to the guide that explains it.

AFK
Away from keyboard. One of the three roleplay modes, shown on your HUD and over your head. Play in character
Area attack
An ability that hits everyone in an area instead of the targets you pick: around you, in a row, or where you aim the in-world placer. Area attacks
Auth key
A code staff put in each in-world object's script so the server knows the object is the sim's own. In-world setup
Back row / front row
Where a character stands in a fight, if the sim uses rows. Melee from the back row does less damage. Rows, cover and range
Command channel
The chat channel your HUD listens on for @ commands. You set it under Settings on the HUD. Chat commands
Cover
How well hidden you are in a fight: Exposed, Stand-Off, In Cover or High Ground, if the sim uses cover ratings. Rows, cover and range
Delivery server
An in-world object that hands out the HUD and sends players a new copy when there's an update. In-world setup
Downed
What happens when a character's HP reaches 0 in a fight. They can't act until they're helped or the fight ends. Wounds
Emote
A roleplay post in local chat. If your sim rewards roleplay, emotes earn experience. What you write is never stored. Events and rewards
Energy
The points you spend to act. In a fight it can work as action points, filled up each turn; when it runs out, your turn ends. Your turn
Game system
A sim's rule set: how checks and turns work, and which optional rules are on. A group can have its own. Rule sets and options
HP
Health. Damage takes it away; healing and wound treatment give it back. Wounds
HUD
The screen you wear in Second Life to play on a Black Box sim. Your sim hands it out. Wearing the HUD
IC / OOC
In character / out of character. Switch with the HUD's button, @ic or @ooc. Play in character
Influence
What earns promotions in a group. In Black Box it's the character's experience. Groups and ranks
Leader
The person who runs a fight's party: they invite, start the fight and can kick or hand over the lead. Start a fight
Mana
What spells cost, if your sim uses magic. Magic
NPC
A character run by staff instead of a player. NPCs can talk to you in quests and fight alongside or against you. Quests and NPCs
Optional rule
One of more than two hundred fight rules a game system switches on or off, from cover to magic. Optional fight rules
Panel
Your sim's website, where players see their characters and staff run the sim. Your sim's website
Party
The group of characters in one fight, on one or two teams. Start a fight
Perk
A lasting bonus a character picks with perk points, if the sim uses perk picks. Levels, perks and respecs
Profession
A trade such as smithing or herbalism, which crafting recipes can ask for. Levels, perks and respecs
Range band
How far a target is for an ability: in range, sub-optimal (a roll penalty) or out of range. Rows, cover and range
Respec
Handing back a character's stat points (and skills and picked perks) to spend again, on the sim's terms. Levels, perks and respecs
RP channel
The chat channel your HUD speaks your character's lines on, if your sim uses one. Settings
Sparring
A practice fight that leaves no wounds and gives HP back afterwards. Start a fight
Stance
Standing, crouching or prone in a fight, if the sim uses tactical movement. Tactics
Stipend
Regular pay from a group, at a rate set by the sim. Groups and ranks
Storyteller
A staff role for running quests, events and NPCs. Groups, ranks and access
Strip
The HUD shrunk to a thin bar that stays on screen. The Home screen
Tactics
Moves besides your abilities in a fight: stance, cover, stealth, grapples, aiming and more. Tactics
Theme
The HUD's art and colours. Each sim, and each group, can have its own. The HUD's look
Titler
The text over your head: name, title, status and more. Play in character
Wound
An injury a character carries after a fight, until it heals or is treated, if the sim uses wounds. Wounds