Reference · For staff
Sim settings
The 98 settings staff change under Server › Settings, on the Globals tab, with what each one does. Some pages on the website (the bank, the economy, panic buttons) change their own settings for you. HUD buttons, bars and counters live under Server › HUD settings instead.
Awards
rewards-weeklyCap- Award rewards: 1 = cap the exp each character gets from awards each week by their exp bracket (award_report_limits); 0 = pay every award in full.
Bank
bank-alertOver- Bank: transfers and card payments at least this big post to the "bank" Discord group (0 = never).
bank-cardItem- Bank: the item a bank card is (a unique item; issuing a card gives one).
bank-creditRate- Bank: interest charged on a negative balance each period, in basis points (200 = 2%). An account can have its own rate.
bank-currencyItem- Bank: on a sim that pays with an item (HUD coin mode 1), the item accounts hold and cards pay in. Coin sims ignore it.
bank-enabled- Bank: 1 = bank accounts, cards and ATMs are on (Main Menu > Bank, the HUD Bank button, card payments).
bank-exchangeFee- Bank: on a coin sim, the percent of the worth the bank keeps on a currency exchange (0-100). 0 = free.
bank-hudAnywhere- Bank: 1 = deposits and withdrawals from the HUD (and the panel) anywhere; 0 = only at an in-world ATM.
bank-interestDays- Bank: days between interest runs for an account.
bank-name- Bank: its name on the HUD, the panel and card messages.
bank-pinLockAfter- Bank: wrong PINs in a row before a card is frozen.
bank-pinRequired- Bank: 1 = every card payment needs the card's PIN; 0 = only when someone other than the person it was issued to uses a card that has a PIN.
bank-savingsRate- Bank: interest paid on a positive balance each period, in basis points (0 = none).
Bounty board
bounty-currency- Bounty board: what the amount is in (e.g. slats); empty shows "coins".
bounty-guide- Bounty board: the guide shown above the post form (panel and HUD).
Characters
profile-classChangePerks- 1 = taking a class (quest, panel, @profile setclass) also gives that class's perks; earlier classes' perks stay. 0 = only new characters get class perks.
profile-coinLockLevel- Above 0: characters below this level can't pay, give or bank-transfer coin to anyone else, and their coin can't be looted. 0 = off.
profile-levelUpKeepStats- 1 = a level-up only adds stat points; no stat can go below what it was (a respec still frees them). 0 = points can be moved at a level-up.
profile-maxChars- Max chars per account
profile-perkPicks- 1 = players pick perks at level-ups (HUD Perks page) with the level chart's perk points: active perks with a level requirement of 2 or more whose requirements they meet. A respec takes the picks back. 0 = off.
profile-respecCost- What a player's own respec costs, in the smallest coin. Staff respecs are free. 0 = free.
profile-respecDays- Days a player waits between their own respecs. Staff respecs don't count. 0 = no wait.
profile-respecFreeBelowLevel- A player's own respec of a character below this level is free and has no wait; profile-respecCost and profile-respecDays apply from this level on. 0 = off.
profile-statsBase- Base points of a level 1 player
profile-statsEveryLevels- Above 0: a level-up expects profile-statsBase + 1 point every this many levels. 0 = statsBase - 1 + level.
profile-statsMax- Above 0: no stat above this after a level-up or respec. 0 = no cap.
profile-statsPerStep- Stat points a character gains per step: per level, or per profile-statsEveryLevels levels where that is set (D&D 5e: every 4 levels, 2 points).
profile-stockPhoto- Stock photo for profile.
profile-woundTimer- Wound timer in minutes
Economy stabiliser
economy-band- Economy stabiliser: percent either side of the target that counts as on target.
economy-export- Weekly economy export: off or on - a gzipped SQL file of the economy tables each week, downloaded from the Economy page.
economy-faucet-max- Economy stabiliser: highest faucet multiplier.
economy-faucet-min- Economy stabiliser: lowest faucet multiplier.
economy-faucet-multiplier- Economy stabiliser: the faucet multiplier in use while it is on (quest coin, NPC buyback and its cap) - set by the weekly job.
economy-faucet-suggested- Economy stabiliser: the faucet multiplier alerts mode would have set.
economy-price-baseline- Economy stabiliser: the price basket's cost the first week (the price index's 100).
economy-sink-max- Economy stabiliser: highest sink multiplier.
economy-sink-min- Economy stabiliser: lowest sink multiplier.
economy-sink-multiplier- Economy stabiliser: the sink multiplier in use while it is on (NPC prices, auction and order fees) - set by the weekly job.
economy-sink-suggested- Economy stabiliser: the sink multiplier alerts mode would have set.
economy-stabiliser- Economy stabiliser: off, alerts (works out the multipliers, changes nothing) or on - change it on the Economy page.
economy-step- Economy stabiliser: percent a multiplier moves in a week.
economy-target- Economy stabiliser: coin per active account it aims for, in base coins.
Events
events-checkinAfter- Events: how many minutes after an event ends people can still check in.
events-checkinBefore- Events: how many minutes before an event starts people can check in.
events-feedbackDays- Events: how many days after an event ends people who took part can leave feedback.
events-maxHours- Events: the longest an event can run (hours).
events-minEmotes- Events: emotes at the event an attendee needs to be pre-ticked for an award on the after-action report.
Factions
faction-tax- Faction trade tax: off or on - factions holding a territory take their rate of NPC vendor purchases and auctions there (Economy page).
faction-tax-cap- Faction trade tax: the highest rate a faction may set, percent (0-15).
Fights
combat-defaultGameSystem- Game system id every fight uses unless the leader's group sets one (blank/0 = the hud-defaultTheme mapping).
Groups
group-roleMode- Roles per group: single = one role per group (Add refuses someone already in the group), multi = a character can hold several roles in one group.
Languages
lang-default- The language new accounts start in (en, de - a code with a file in Lang/). Players change their own in the HUD (Settings > Language) or the panel.
Magic
magic-castingFormula- Formula over the final stats for the casting attribute, stat CA (max(INT*CSTI,SPI*CSTS,PRE*CSTP)). Blank = no CA.
Panic switches
panic-economy- Panic button: economy paused (1) - change it on the Panic page (Sim/Panic), not here.
panic-server- Panic button: server off for players (1) - change it on the Panic page (Sim/Panic), not here.
Roleplay rewards
rp-currency-coin- Roleplay rewards: on a coin sim (HUD coin mode 2), 0 = pay base-coin value as the largest coins that fit; a coin id = pay only in that coin.
rp-currency-item- Roleplay rewards: on an item-currency sim, the item paid (item id). 0 = the bank's currency item (bank-currencyItem).
rp-currency-per-exp- Roleplay rewards: currency paid per XP point a roleplay session awards (after its caps), e.g. 0.5 = 1 for every 2 XP. On a coin sim it counts in base-coin value unless rp-currency-coin is set. 0 = none.
rp-daily-exp-cap- Maximum RP EXP a profile can earn per day
rp-emote-min-gap- Minimum seconds between scored emotes per player
rp-session-exp-cap- Maximum EXP a player can earn from a single session
rp-session-idle-gap- Seconds of inactivity before a session ends (default: 30 min)
rp-session-max-emotes- Maximum qualifying emotes per player per session
rp-session-min-duration- Minimum session length in seconds to qualify for rewards (default: 5 min)
rp-weekly-exp-cap- Maximum RP EXP a profile can earn per week
The HUD
hud-breakdownBreakMode- Item Breakdown
hud-breakdownItemMode- Item Breakdown
hud-breakdownLootMode- Item Breakdown
hud-classSystem- Uses classes
hud-combatActionMode- 1 = use energy
hud-createChar- Create char on hud
hud-levelStats- Level-ups (and respecs) spend stat points on the HUD
hud-levelSystem- Able to level up on hud
hud-logo- Logo on the hud prim
hud-motd- Message of the day. Will display when user wears the hud.
hud-raceSystem- Enable/disable racial stats system (0=disabled, 1=enabled)
hud-simRulesLink- Link to the sim's own rules, sent in chat with the terms.
hud-tosLink- Link to the HUD's terms of service and privacy policy, sent in chat when someone first wears the HUD.
hud-webManual- Website to hud manual
The sim
sim-containerDist- Distance (metres) a character must be within to use a container.
sim-currency- Item used as currency on a sim that pays with an item.
sim-nodeMax- Node recycle max
sim-nodeMin- Node recycle min
sim-panic- Panic button. Turns everything inworld off.
sim-paniclite- Paniclite~ Turns off crafing, vendors and trades.
The website
web-accent- Panel: accent colour (#rrggbb) over every theme; empty = each theme's own.
web-charRespec- 0 = staff only, 1 = players respec and re-spend stat points any time, 2 = as 1 and change class, 3 = players respec only through Respec (profile-respecCost, profile-respecDays)
web-charSheetApproval- Char sheet needs approval
web-homePic- Home page picture
web-logo- Panel: logo in the top bar and on the login page (image URL or SL texture key); empty = the Black Box mark.
web-palette- Panel: the sim's colours, offered as quick picks in every colour picker - JSON list of {"name": "...", "colour": "#rrggbb"}.
web-playerLook- Panel: what players may change on their own look - comma list of accent, pattern, gradient, image (their own uploaded picture), glass (see-through cards); empty = nothing.
web-theme- Panel: the theme new and logged-out visitors see (a key from the Themes tab).
web-title- Web UI title
web-url- Hud Website url
Titler
titler-displayIdNumbers- Show characters' ID numbers on their titlers.
titler-groupColors- Colour each titler by the character's group.
No setting matches that.