Black BoxGet the HUD
Reference · For staff

Sim settings

The 98 settings staff change under Server › Settings, on the Globals tab, with what each one does. Some pages on the website (the bank, the economy, panic buttons) change their own settings for you. HUD buttons, bars and counters live under Server › HUD settings instead.

Awards

rewards-weeklyCap
Award rewards: 1 = cap the exp each character gets from awards each week by their exp bracket (award_report_limits); 0 = pay every award in full.

Bank

bank-alertOver
Bank: transfers and card payments at least this big post to the "bank" Discord group (0 = never).
bank-cardItem
Bank: the item a bank card is (a unique item; issuing a card gives one).
bank-creditRate
Bank: interest charged on a negative balance each period, in basis points (200 = 2%). An account can have its own rate.
bank-currencyItem
Bank: on a sim that pays with an item (HUD coin mode 1), the item accounts hold and cards pay in. Coin sims ignore it.
bank-enabled
Bank: 1 = bank accounts, cards and ATMs are on (Main Menu > Bank, the HUD Bank button, card payments).
bank-exchangeFee
Bank: on a coin sim, the percent of the worth the bank keeps on a currency exchange (0-100). 0 = free.
bank-hudAnywhere
Bank: 1 = deposits and withdrawals from the HUD (and the panel) anywhere; 0 = only at an in-world ATM.
bank-interestDays
Bank: days between interest runs for an account.
bank-name
Bank: its name on the HUD, the panel and card messages.
bank-pinLockAfter
Bank: wrong PINs in a row before a card is frozen.
bank-pinRequired
Bank: 1 = every card payment needs the card's PIN; 0 = only when someone other than the person it was issued to uses a card that has a PIN.
bank-savingsRate
Bank: interest paid on a positive balance each period, in basis points (0 = none).

Bounty board

bounty-currency
Bounty board: what the amount is in (e.g. slats); empty shows "coins".
bounty-guide
Bounty board: the guide shown above the post form (panel and HUD).

Characters

profile-classChangePerks
1 = taking a class (quest, panel, @profile setclass) also gives that class's perks; earlier classes' perks stay. 0 = only new characters get class perks.
profile-coinLockLevel
Above 0: characters below this level can't pay, give or bank-transfer coin to anyone else, and their coin can't be looted. 0 = off.
profile-levelUpKeepStats
1 = a level-up only adds stat points; no stat can go below what it was (a respec still frees them). 0 = points can be moved at a level-up.
profile-maxChars
Max chars per account
profile-perkPicks
1 = players pick perks at level-ups (HUD Perks page) with the level chart's perk points: active perks with a level requirement of 2 or more whose requirements they meet. A respec takes the picks back. 0 = off.
profile-respecCost
What a player's own respec costs, in the smallest coin. Staff respecs are free. 0 = free.
profile-respecDays
Days a player waits between their own respecs. Staff respecs don't count. 0 = no wait.
profile-respecFreeBelowLevel
A player's own respec of a character below this level is free and has no wait; profile-respecCost and profile-respecDays apply from this level on. 0 = off.
profile-statsBase
Base points of a level 1 player
profile-statsEveryLevels
Above 0: a level-up expects profile-statsBase + 1 point every this many levels. 0 = statsBase - 1 + level.
profile-statsMax
Above 0: no stat above this after a level-up or respec. 0 = no cap.
profile-statsPerStep
Stat points a character gains per step: per level, or per profile-statsEveryLevels levels where that is set (D&D 5e: every 4 levels, 2 points).
profile-stockPhoto
Stock photo for profile.
profile-woundTimer
Wound timer in minutes

Economy stabiliser

economy-band
Economy stabiliser: percent either side of the target that counts as on target.
economy-export
Weekly economy export: off or on - a gzipped SQL file of the economy tables each week, downloaded from the Economy page.
economy-faucet-max
Economy stabiliser: highest faucet multiplier.
economy-faucet-min
Economy stabiliser: lowest faucet multiplier.
economy-faucet-multiplier
Economy stabiliser: the faucet multiplier in use while it is on (quest coin, NPC buyback and its cap) - set by the weekly job.
economy-faucet-suggested
Economy stabiliser: the faucet multiplier alerts mode would have set.
economy-price-baseline
Economy stabiliser: the price basket's cost the first week (the price index's 100).
economy-sink-max
Economy stabiliser: highest sink multiplier.
economy-sink-min
Economy stabiliser: lowest sink multiplier.
economy-sink-multiplier
Economy stabiliser: the sink multiplier in use while it is on (NPC prices, auction and order fees) - set by the weekly job.
economy-sink-suggested
Economy stabiliser: the sink multiplier alerts mode would have set.
economy-stabiliser
Economy stabiliser: off, alerts (works out the multipliers, changes nothing) or on - change it on the Economy page.
economy-step
Economy stabiliser: percent a multiplier moves in a week.
economy-target
Economy stabiliser: coin per active account it aims for, in base coins.

Events

events-checkinAfter
Events: how many minutes after an event ends people can still check in.
events-checkinBefore
Events: how many minutes before an event starts people can check in.
events-feedbackDays
Events: how many days after an event ends people who took part can leave feedback.
events-maxHours
Events: the longest an event can run (hours).
events-minEmotes
Events: emotes at the event an attendee needs to be pre-ticked for an award on the after-action report.

Factions

faction-tax
Faction trade tax: off or on - factions holding a territory take their rate of NPC vendor purchases and auctions there (Economy page).
faction-tax-cap
Faction trade tax: the highest rate a faction may set, percent (0-15).

Fights

combat-defaultGameSystem
Game system id every fight uses unless the leader's group sets one (blank/0 = the hud-defaultTheme mapping).

Groups

group-roleMode
Roles per group: single = one role per group (Add refuses someone already in the group), multi = a character can hold several roles in one group.

Languages

lang-default
The language new accounts start in (en, de - a code with a file in Lang/). Players change their own in the HUD (Settings > Language) or the panel.

Magic

magic-castingFormula
Formula over the final stats for the casting attribute, stat CA (max(INT*CSTI,SPI*CSTS,PRE*CSTP)). Blank = no CA.

Panic switches

panic-economy
Panic button: economy paused (1) - change it on the Panic page (Sim/Panic), not here.
panic-server
Panic button: server off for players (1) - change it on the Panic page (Sim/Panic), not here.

Roleplay rewards

rp-currency-coin
Roleplay rewards: on a coin sim (HUD coin mode 2), 0 = pay base-coin value as the largest coins that fit; a coin id = pay only in that coin.
rp-currency-item
Roleplay rewards: on an item-currency sim, the item paid (item id). 0 = the bank's currency item (bank-currencyItem).
rp-currency-per-exp
Roleplay rewards: currency paid per XP point a roleplay session awards (after its caps), e.g. 0.5 = 1 for every 2 XP. On a coin sim it counts in base-coin value unless rp-currency-coin is set. 0 = none.
rp-daily-exp-cap
Maximum RP EXP a profile can earn per day
rp-emote-min-gap
Minimum seconds between scored emotes per player
rp-session-exp-cap
Maximum EXP a player can earn from a single session
rp-session-idle-gap
Seconds of inactivity before a session ends (default: 30 min)
rp-session-max-emotes
Maximum qualifying emotes per player per session
rp-session-min-duration
Minimum session length in seconds to qualify for rewards (default: 5 min)
rp-weekly-exp-cap
Maximum RP EXP a profile can earn per week

The HUD

hud-breakdownBreakMode
Item Breakdown
hud-breakdownItemMode
Item Breakdown
hud-breakdownLootMode
Item Breakdown
hud-classSystem
Uses classes
hud-combatActionMode
1 = use energy
hud-createChar
Create char on hud
hud-levelStats
Level-ups (and respecs) spend stat points on the HUD
hud-levelSystem
Able to level up on hud
hud-logo
Logo on the hud prim
hud-motd
Message of the day. Will display when user wears the hud.
hud-raceSystem
Enable/disable racial stats system (0=disabled, 1=enabled)
hud-simRulesLink
Link to the sim's own rules, sent in chat with the terms.
hud-tosLink
Link to the HUD's terms of service and privacy policy, sent in chat when someone first wears the HUD.
hud-webManual
Website to hud manual

The sim

sim-containerDist
Distance (metres) a character must be within to use a container.
sim-currency
Item used as currency on a sim that pays with an item.
sim-nodeMax
Node recycle max
sim-nodeMin
Node recycle min
sim-panic
Panic button. Turns everything inworld off.
sim-paniclite
Paniclite~ Turns off crafing, vendors and trades.

The website

web-accent
Panel: accent colour (#rrggbb) over every theme; empty = each theme's own.
web-charRespec
0 = staff only, 1 = players respec and re-spend stat points any time, 2 = as 1 and change class, 3 = players respec only through Respec (profile-respecCost, profile-respecDays)
web-charSheetApproval
Char sheet needs approval
web-homePic
Home page picture
web-logo
Panel: logo in the top bar and on the login page (image URL or SL texture key); empty = the Black Box mark.
web-palette
Panel: the sim's colours, offered as quick picks in every colour picker - JSON list of {"name": "...", "colour": "#rrggbb"}.
web-playerLook
Panel: what players may change on their own look - comma list of accent, pattern, gradient, image (their own uploaded picture), glass (see-through cards); empty = nothing.
web-theme
Panel: the theme new and logged-out visitors see (a key from the Themes tab).
web-title
Web UI title
web-url
Hud Website url

Titler

titler-displayIdNumbers
Show characters' ID numbers on their titlers.
titler-groupColors
Colour each titler by the character's group.